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Object-Oriented Programming (OOP)

Object-oriented programming (OOP) is a programming paradigm that involves organizing code into objects that contain data and methods for performing operations on that data. It focuses on creating reusable and modular code by encapsulating data and behavior into objects, making it easier to manage and maintain large code bases.

The basic principles of OOP are:

  1. Encapsulation: This involves hiding implementation details and exposing only the necessary information to the user.
  2. Inheritance: This allows new objects to take on the properties and behaviors of existing objects.
  3. Polymorphism: This allows objects to take on multiple forms, based on the context in which they are used.
  4. Abstraction: This involves reducing complex phenomena to simple representations.

Python is an object-oriented programming language, and it supports all of these principles. In Python, everything is an object, and each object has a type and method that can be called on it.

To implement OOP in Python, we use classes and objects. A class is a blueprint for creating objects, and an object is an instance of a class. Classes define the properties and methods of objects, and objects can be manipulated by calling their methods.

Here’s an example of a simple class in Python:

class Dog:
    def __init__(self, name, breed): = name
        self.breed = breed

    def bark(self):

    def sit(self):
        print( + " sits.")

In this example, we define a class called Dog that has two properties (name and breed) and two methods (bark and sit). The __init__ the method is a special method that is called when an object is created. It initializes the object’s properties with the values passed to it.

We can create an object of this class by calling its constructor:

my_dog = Dog("Fido", "Golden Retriever")
We can then call the object’s methods:
my_dog.bark()  # Output: Woof!
my_dog.sit()   # Output: Fido sits.

This is just a simple example of OOP in Python, but it illustrates the basic concepts of classes, objects, and methods. With these tools, we can create more complex programs that are easier to manage and maintain.

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